Social Sciences
multimedia
53%
computer game
52%
cemetery
40%
multiple stress
39%
learning
37%
altruism
34%
communication research
33%
Ethiopia
32%
classroom
31%
drama
31%
mechanic
30%
video
29%
radio
29%
entertainment
29%
learning theory
29%
public space
29%
bank
27%
television
25%
best practice
23%
simulation
23%
education
23%
content analysis
22%
experiment
22%
portrayal of violence
21%
violence
19%
coding
17%
literature
17%
virtual reality
14%
performance
13%
learning aid
13%
learning environment
12%
cognitive learning
12%
campaign
11%
body image
11%
clothing
10%
selling
10%
experience
8%
genre
8%
learning performance
8%
narrative
8%
incident
8%
sexuality
8%
social media
7%
learning process
7%
scenario
7%
river
7%
reconstruction
6%
alcohol
6%
Arts & Humanities
Players
81%
Avatar
72%
Social Cognitive Theory
58%
Multimedia Learning
56%
Behavioral Intention
47%
American Television
42%
Drama
41%
Best Practice
38%
Learning Theory
35%
Ethiopia
34%
IPod
34%
Altruism
31%
Entertainment
30%
Gustave Dore
29%
AIDS/HIV
29%
Homophily
22%
Education
18%
Contextual
17%
Perspective Taking
15%
Embodiment
15%
Efficacy
14%
Kincaid
13%
Dual Coding
12%
Serial Drama
12%
Learning Outcomes
12%
Female Protagonist
9%
Proportion
7%
Curriculum
7%
Physical
7%
Listeners
6%
Journey
5%
Wishes
5%
Emotion
5%
Engineering & Materials Science
Fog
100%
Education
81%
Experiments
75%
Simulators
65%
Virtual reality
53%
Violence
43%
Multitasking
38%
Problem-Based Learning
34%
Display devices
34%
Entertainment
32%
Television
32%
Curricula
31%
Design of experiments
28%
Mechanics
26%
Cables
24%
Navigation
23%
Data storage equipment
18%
Golf
16%
Controllers
16%
Communication
15%
Rivers
14%
Health
11%
Touch screens
8%
Testing
7%
Wood
5%