Medicine & Life Sciences
Exercise
100%
Energy Metabolism
60%
Child
43%
Video Games
39%
Motor Skills
35%
Sedentary Behavior
33%
Physical Education and Training
31%
Mental Competency
28%
Cardiorespiratory Fitness
28%
Virtual Reality
24%
Non-Randomized Controlled Trials
23%
Physical Fitness
23%
Systematic Reviews
22%
Health
17%
Mobile Applications
16%
Youth Sports
14%
Pediatric Obesity
12%
Body Mass Index
12%
Students
12%
Light
12%
Motor Activity
12%
Social Media
12%
Smartphone
12%
Cancer Survivors
10%
Child Behavior
10%
Wrist
10%
Pandemics
10%
Psychology
10%
Randomized Controlled Trials
9%
Health Promotion
9%
Sports
9%
Athletes
9%
Caregivers
8%
Self Efficacy
8%
Depression
7%
Meta-Analysis
7%
Social Support
7%
Metabolic Equivalent
7%
Analysis of Variance
7%
Heart Rate
7%
Anxiety
7%
Breast Neoplasms
6%
Walking
6%
Health Expenditures
5%
Cognition
5%
Obesity
5%
Health Care Outcome Assessment
5%
Social Sciences
weekend
23%
expenditures
21%
fitness
20%
energy
16%
youth sports
12%
computer game
9%
physical education
9%
mood
9%
cancer
9%
caregiver
8%
health
8%
gender-specific factors
8%
social media
7%
time
6%
school grade
6%
Sports
6%
intrinsic motivation
5%
classroom
5%