Mathematics
Privacy
100%
Fairness
66%
Dynamic Pricing
63%
Welfare
59%
Game
48%
Query Complexity
46%
Valuation
40%
Learning
37%
Mediator
34%
Many to one
31%
Logarithmic
29%
Adaptive Learning
29%
Equilibrium Selection
28%
Nash Equilibrium
28%
Incentives
28%
Query
27%
Strategy
27%
Auditing
27%
Clipping
26%
Divisible
26%
Demand
26%
Regret
25%
Reward
23%
Costs
21%
Convex Programming
19%
Unit
18%
Convex Program
16%
Stable Matching
16%
Computing
16%
Polynomial time
14%
Learning Algorithm
13%
Classifier
13%
Update
12%
Fractional
12%
Indivisible
12%
Linear Function
12%
Generalization
11%
Subgroup
11%
Design
10%
Market
10%
Response Function
10%
Randomized Algorithms
10%
Efficient Algorithms
9%
Choose
9%
Concave function
9%
Estimator
9%
Maximise
9%
Pricing
9%
Randomisation
9%
Engineering & Materials Science
Learning algorithms
45%
Polynomials
31%
Machine learning
24%
Costs
22%
Watches
22%
Feedback
22%
Purchasing
19%
Gaussian distribution
19%
Convex optimization
18%
Random processes
18%
Random forests
18%
Profitability
14%
Relaxation
12%
Students
12%
Logistic regression
11%
Social sciences
10%
Classifiers
9%
Set theory
9%
Noise abatement
8%
Data privacy
8%
Learning systems
8%
Recommender systems
8%
Factorization
8%
Deep learning
7%
Experiments
7%
Football
6%
Probability distributions
6%
Communication
6%
Trajectories
6%
Linear algebra
5%
Error analysis
5%
Neural networks
5%
Business & Economics
Buyers
40%
Dynamic Pricing
39%
Fairness
38%
Revealed Preference
29%
Machine Learning
22%
Goods
22%
Seller
22%
Incentives
18%
Mediator
17%
Classifier
15%
Polynomials
13%
Price Response Function
12%
Empirical Study
10%
Toll
9%
Subsidies
8%
Randomization
8%
Cost of Production
7%
Approximation
5%
Coordination Problems
5%
Social Welfare
5%
Mechanism Design
5%