A velocity-based approach for simulating human collision avoidance

Ioannis Karamouzas, Mark Overmars

Research output: Chapter in Book/Report/Conference proceedingConference contribution

22 Scopus citations

Abstract

We present a velocity-based model for realistic collision avoidance among virtual characters. Our approach is elaborated from experimental data and is based on the simple hypothesis that an individual tries to resolve collisions long in advance by slightly adapting its motion.

Original languageEnglish (US)
Title of host publicationIntelligent Virtual Agents - 10th International Conference, IVA 2010, Proceedings
Pages180-186
Number of pages7
DOIs
StatePublished - 2010
Event10th International Conference on Intelligent Virtual Agents, IVA 2010 - Philadelphia, PA, United States
Duration: Sep 20 2010Sep 22 2010

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume6356 LNAI
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other10th International Conference on Intelligent Virtual Agents, IVA 2010
CountryUnited States
CityPhiladelphia, PA
Period9/20/109/22/10

Bibliographical note

Funding Information:
This research has been supported by the gate project, funded by the Netherlands Organization for Scientific Research (nwo) and the Netherlands ict Research and Innovation Authority (ict Regie).

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