Agency, embodiment, & affect during Play in a mixed-reality learning environment

Danielle Keifert, Christine Lee, Maggie Dahn, Randy Illum, David Deliema, Noel Enyedy, Joshua Danish

Research output: Chapter in Book/Report/Conference proceedingConference contribution

16 Scopus citations

Abstract

Beginning from the assumption that young children (ages 6-8) are capable of reasoning about complex phenomena [12], we set out to better understand dimensions of the Science through Technology Enhanced Play environment that provided support for children to learn about relationships between multiple levels of an emergent phenomenon [23]-states of matter. We conducted interactional analysis [15] of several moments in two classrooms as students developed and refined understanding of rules that connect micro behavior of particles of water to macro understanding about states of matter. We argue that central to students' disciplinary work were (1) multiple forms of agency negotiated within the STEP environment that were deeply intertwined with (2) students' embodiment. Agency and embodiment both supported students' consensus understanding of relationships between levels of the states of matter phenomenon (3) through students' joyful and playful collaborative work. We examine several episodes in detail to explore these findings.

Original languageEnglish (US)
Title of host publicationIDC 2017 - Proceedings of the 2017 ACM Conference on Interaction Design and Children
PublisherAssociation for Computing Machinery, Inc
Pages268-277
Number of pages10
ISBN (Electronic)9781450349215
DOIs
StatePublished - Jun 27 2017
Externally publishedYes
Event16th International ACM Conference on Interaction Design and Children, IDC 2017 - Stanford, United States
Duration: Jun 27 2017Jun 30 2017

Publication series

NameIDC 2017 - Proceedings of the 2017 ACM Conference on Interaction Design and Children

Conference

Conference16th International ACM Conference on Interaction Design and Children, IDC 2017
Country/TerritoryUnited States
CityStanford
Period6/27/176/30/17

Bibliographical note

Funding Information:
We would like to thank the students and teachers who participated in the STEP project, as well as members of the broader STEP team whose efforts have been, and continue to be central to the success of the project. In particular, Asmalina Saleh and Megan Humburg of Indiana University, Matteo Munaro, Marco Carraro, and Jeff Burke the UCLA OpenPTrackteam, and Ben Loh and David Seah at Iquirium We also wish to acknowledge support from the National Science Foundation (DRL-0733218, IIS-1522945, IIS-1628918, and IIS-1323767).

Publisher Copyright:
© 2017 Association for Computing Machinery.

Keywords

  • Affect
  • Agency
  • Early-elementary
  • Embodiment
  • Mixed-reality
  • Science learning
  • Sociodramatic play

Fingerprint

Dive into the research topics of 'Agency, embodiment, & affect during Play in a mixed-reality learning environment'. Together they form a unique fingerprint.

Cite this