Large dense crowds show aggregate behavior with reduced individual freedom of movement. We present a novel, scalable approach for simulating such crowds, using a dual representation both as discrete agents and as a single continuous system. In the continuous setting, we introduce a novel variational constraint called unilateral incompressibility, to model the large-scale behavior of the crowd, and accelerate inter-agent collision avoidance in dense scenarios. This approach makes it possible to simulate very large, dense crowds composed of up to a hundred thousand agents at near-interactive rates on desktop computers.
|Original language||English (US)|
|Title of host publication||Proceedings of ACM SIGGRAPH Asia 2009, SIGGRAPH Asia '09|
|State||Published - Dec 1 2009|
|Event||ACM SIGGRAPH Asia 2009, SIGGRAPH Asia '09 - Yokohama, Japan|
Duration: Dec 16 2009 → Dec 19 2009
|Other||ACM SIGGRAPH Asia 2009, SIGGRAPH Asia '09|
|Period||12/16/09 → 12/19/09|