Airbrush simulation for artwork and computer modeling

Jonathan Konieczny, Gary W Meyer

Research output: Chapter in Book/Report/Conference proceedingConference contribution

15 Scopus citations

Abstract

A computerized airbrush system with a full three dimensional airbrush interface is presented. The position and orientation of an electronic airbrush tool is tracked in space, and, when the trigger is pulled, paint is sprayed onto two and three dimensional objects displayed on a computer monitor. The experimentally derived paint spray model used for the airbrush takes into account factors such as air to paint ratio, viscosity, and distance of the airbrush from the work. Paint mixing between colors applied to the surface is modeled using Kubelka-Munk theory. Computerized stencils, including semi-permeable stencils, can be manually positioned by the artist or projected onto the object's surface. Two and three dimensional examples of traditional airbrush artwork, produced using the system, are presented. The system can also be used as a modeling tool to decorate three dimensional objects.

Original languageEnglish (US)
Title of host publicationProceedings of NPAR 2009
Subtitle of host publicationThe 7th International Symposium on Non-Photorealistic Animation and Rendering
Pages61-69
Number of pages9
DOIs
StatePublished - Nov 27 2009
EventNPAR 2009: The 7th International Symposium on Non-Photorealistic Animation and Rendering - New Orleans, LA, United States
Duration: Aug 1 2009Aug 2 2009

Publication series

NameNPAR Symposium on Non-Photorealistic Animation and Rendering

Other

OtherNPAR 2009: The 7th International Symposium on Non-Photorealistic Animation and Rendering
CountryUnited States
CityNew Orleans, LA
Period8/1/098/2/09

Keywords

  • Airbrush
  • Art
  • Augmented reality
  • Painting
  • Virtual reality

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