Abstract
As the focus of virtual reality technology is shifting from singleperson experiences to multi-user interactions, it becomes increasingly important to accommodate multiple co-located users within a shared real-world space. For locomotion and navigation, the introduction of multiple users moving both virtually and physically creates additional challenges related to potential user-on-user collisions. In this work, we focus on defining the extent of these challenges, in order to apply redirected walking to two users immersed in virtual reality experiences within a shared physical tracked space. Using a computer simulation framework, we explore the costs and benefits of splitting available physical space between users versus attempting to algorithmically prevent user-to-user collisions. We also explore fundamental components of collision prevention such as steering the users away from each other, forced stopping, and user re-orientation. Each component was analyzed for the number of potential disruptions to the flow of the virtual experience. We also develop a novel collision prevention algorithm that reduces overall interruptions by 17.6% and collision prevention events by 58.3%. Our results show that sharing space using our collision prevention method is superior to subdividing the tracked space.
Original language | English (US) |
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Title of host publication | 2017 IEEE Virtual Reality, VR 2017 - Proceedings |
Publisher | IEEE Computer Society |
Pages | 91-98 |
Number of pages | 8 |
ISBN (Electronic) | 9781509066476 |
DOIs | |
State | Published - Apr 4 2017 |
Externally published | Yes |
Event | 19th IEEE Virtual Reality, VR 2017 - Los Angeles, United States Duration: Mar 18 2017 → Mar 22 2017 |
Publication series
Name | Proceedings - IEEE Virtual Reality |
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Other
Other | 19th IEEE Virtual Reality, VR 2017 |
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Country/Territory | United States |
City | Los Angeles |
Period | 3/18/17 → 3/22/17 |
Bibliographical note
Publisher Copyright:© 2017 IEEE.
Copyright:
Copyright 2017 Elsevier B.V., All rights reserved.
Keywords
- Locomotion
- Redirected Walking
- Virtual reality