TY - GEN
T1 - An evaluation of strategies for two-user redirected walking in shared physical spaces
AU - Azmandian, Mahdi
AU - Grechkin, Timofey
AU - Rosenberg, Evan Suma
PY - 2017/4/4
Y1 - 2017/4/4
N2 - As the focus of virtual reality technology is shifting from singleperson experiences to multi-user interactions, it becomes increasingly important to accommodate multiple co-located users within a shared real-world space. For locomotion and navigation, the introduction of multiple users moving both virtually and physically creates additional challenges related to potential user-on-user collisions. In this work, we focus on defining the extent of these challenges, in order to apply redirected walking to two users immersed in virtual reality experiences within a shared physical tracked space. Using a computer simulation framework, we explore the costs and benefits of splitting available physical space between users versus attempting to algorithmically prevent user-to-user collisions. We also explore fundamental components of collision prevention such as steering the users away from each other, forced stopping, and user re-orientation. Each component was analyzed for the number of potential disruptions to the flow of the virtual experience. We also develop a novel collision prevention algorithm that reduces overall interruptions by 17.6% and collision prevention events by 58.3%. Our results show that sharing space using our collision prevention method is superior to subdividing the tracked space.
AB - As the focus of virtual reality technology is shifting from singleperson experiences to multi-user interactions, it becomes increasingly important to accommodate multiple co-located users within a shared real-world space. For locomotion and navigation, the introduction of multiple users moving both virtually and physically creates additional challenges related to potential user-on-user collisions. In this work, we focus on defining the extent of these challenges, in order to apply redirected walking to two users immersed in virtual reality experiences within a shared physical tracked space. Using a computer simulation framework, we explore the costs and benefits of splitting available physical space between users versus attempting to algorithmically prevent user-to-user collisions. We also explore fundamental components of collision prevention such as steering the users away from each other, forced stopping, and user re-orientation. Each component was analyzed for the number of potential disruptions to the flow of the virtual experience. We also develop a novel collision prevention algorithm that reduces overall interruptions by 17.6% and collision prevention events by 58.3%. Our results show that sharing space using our collision prevention method is superior to subdividing the tracked space.
KW - Locomotion
KW - Redirected Walking
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85018445699&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85018445699&partnerID=8YFLogxK
U2 - 10.1109/VR.2017.7892235
DO - 10.1109/VR.2017.7892235
M3 - Conference contribution
AN - SCOPUS:85018445699
T3 - Proceedings - IEEE Virtual Reality
SP - 91
EP - 98
BT - 2017 IEEE Virtual Reality, VR 2017 - Proceedings
PB - IEEE Computer Society
T2 - 19th IEEE Virtual Reality, VR 2017
Y2 - 18 March 2017 through 22 March 2017
ER -