Automatic acquisition and animation of virtual avatars

Ari Shapiro, Andrew Feng, Ruizhe Wang, Gerard Medioni, Mark Bolas, Evan A. Suma

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Scopus citations

Abstract

The USC Institute for Creative Technologies will demonstrate a pipline for automatic reconstruction and animation of lifelike 3D avatars acquired by rotating the user's body in front of a single Microsoft Kinect sensor. Based on a fusion of state-of-the-art techniques in computer vision, graphics, and animation, this approach can produce a fully rigged character model suitable for real-time virtual environments in less than four minutes.

Original languageEnglish (US)
Title of host publication2014 IEEE Virtual Reality, VR 2014 - Proceedings
PublisherIEEE Computer Society
Pages185-186
Number of pages2
ISBN (Print)9781479928712
DOIs
StatePublished - 2014
Externally publishedYes
Event21st IEEE Virtual Reality Conference, VR 2014 - Minneapolis, MN, United States
Duration: Mar 29 2014Apr 2 2014

Publication series

NameProceedings - IEEE Virtual Reality

Other

Other21st IEEE Virtual Reality Conference, VR 2014
Country/TerritoryUnited States
CityMinneapolis, MN
Period3/29/144/2/14

Keywords

  • Avatars
  • animation
  • depth sensors
  • reconstruction

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