cMotion: A new game design to teach emotion recognition and programming logic to children using virtual humans

Samantha L. Finkelstein, Andrea Nickel, Lane Harrison, Evan Suma Rosenberg, Tiffany Barnes

Research output: Chapter in Book/Report/Conference proceedingConference contribution

29 Scopus citations

Abstract

This paper presents the design of the final stage of a new game currently in development, entitled cMotion, which will use virtual humans to teach emotion recognition and programming concepts to children. Having multiple facets, cMotion is designed to teach the intended users how to recognize facial expressions and manipulate an interactive virtual character using a visual drag-and-drop programming interface. By creating a game which contextualizes emotions, we hope to foster learning of both emotions in a cultural context and computer programming concepts in children. The game will be completed in three stages which will each be tested separately: a playable introduction which focuses on social skills and emotion recognition, an interactive interface which focuses on computer programming, and a full game which combines the first two stages into one activity.

Original languageEnglish (US)
Title of host publicationVR 2009 - IEEE Virtual Reality 2009, Proceedings
Pages249-250
Number of pages2
DOIs
StatePublished - Jul 9 2009
Externally publishedYes
EventVR 2009 - IEEE Virtual Reality 2009 - Lafayette, LA, United States
Duration: Mar 14 2009Mar 18 2009

Other

OtherVR 2009 - IEEE Virtual Reality 2009
Country/TerritoryUnited States
CityLafayette, LA
Period3/14/093/18/09

Keywords

  • Emotion recognition
  • Serious games
  • Virtual humans

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