Comparing Interface Affordances for Controlling a Push Broom in VR

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This study explores how VR controller interfaces affect how participants hold a virtual push broom in VR. We aim to understand how the affordances available with current VR controllers and a custom broom VR controller impact user hand placement in a visual VR broom task. We compare hand placement in two VR conditions against hand placement holding a real push broom. Our goal is to understand the roles that controllers have on recreating physically accurate actions in VR training scenarios. The results from this initial pilot show an effect of the broom controller condition but also that the order in which some of the conditions were presented to subjects affected the way subjects held the VR and real push brooms in subsequent actions. Future work will continue to explore how controller affordance may impact the role of training in VR.

Original languageEnglish (US)
Title of host publication25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings
EditorsFrank Steinicke, Bruce Thomas, Kiyoshi Kiyokawa, Greg Welch
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages635-636
Number of pages2
ISBN (Print)9781538633656
DOIs
StatePublished - Aug 24 2018
Event25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Reutlingen, Germany
Duration: Mar 18 2018Mar 22 2018

Publication series

Name25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings

Other

Other25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018
CountryGermany
CityReutlingen
Period3/18/183/22/18

Keywords

  • Human-centered computing [Human computer interaction (HCI)]: Interaction devices Human-centered computing [Human computer interaction (HCI)]: Empirical studies in HCI

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