TY - JOUR
T1 - Design and evaluation of theory-informed technology to augment a wellness motivation intervention
AU - McMahon, Siobhan
AU - Vankipuram, Mithra
AU - Hekler, Eric B.
AU - Fleury, Julie
PY - 2014/3
Y1 - 2014/3
N2 - Integrating mobile technology into health promotion strategies has the potential to support healthy behaviors. A new theory-informed app was designed to augment an intervention promoting wellness motivation in older adults with fall risk and low levels of physical activity. The app content was evaluated for clarity, homogeneity, and validity of motivational messages; both the app and device were evaluated for acceptability and usability. The initial evaluation included nine adults (mean age, 75); four of whom also assessed the app's sensing abilities in the field. As part of an intervention feasibility study, 14 older adults (mean age, 84) also provided a follow-up evaluation of app usability. Evaluation participants assessed the app as valid, usable, acceptable, and able to sense most reported free-living activities, and provided feedback for improving the app. Design processes illustrate methodologic and interpretive efforts to operationalize motivational content in a theory-informed app promoting change in physical activity behavior.
AB - Integrating mobile technology into health promotion strategies has the potential to support healthy behaviors. A new theory-informed app was designed to augment an intervention promoting wellness motivation in older adults with fall risk and low levels of physical activity. The app content was evaluated for clarity, homogeneity, and validity of motivational messages; both the app and device were evaluated for acceptability and usability. The initial evaluation included nine adults (mean age, 75); four of whom also assessed the app's sensing abilities in the field. As part of an intervention feasibility study, 14 older adults (mean age, 84) also provided a follow-up evaluation of app usability. Evaluation participants assessed the app as valid, usable, acceptable, and able to sense most reported free-living activities, and provided feedback for improving the app. Design processes illustrate methodologic and interpretive efforts to operationalize motivational content in a theory-informed app promoting change in physical activity behavior.
KW - Behavior change technologies
KW - Design
KW - Health behavior intervention
KW - Mobile health
KW - Older adults
KW - Persuasive technology
KW - Physical activity
KW - Self-monitoring
KW - Technology-supporting behavior change
KW - Wellness motivation intervention
KW - iOS accelerometer
UR - http://www.scopus.com/inward/record.url?scp=84896505428&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84896505428&partnerID=8YFLogxK
U2 - 10.1007/s13142-013-0221-4
DO - 10.1007/s13142-013-0221-4
M3 - Article
C2 - 24653780
AN - SCOPUS:84896505428
SN - 1869-6716
VL - 4
SP - 95
EP - 107
JO - Translational behavioral medicine
JF - Translational behavioral medicine
IS - 1
ER -