Virtual reality (VR) is becoming more widely available and accessible as a technology due to the affordability of cheap computing power. Thus, it has made it possible for virtual reality systems to capture audiences in industry and education, as well as for personal use. Currently, a major limitation of VR headsets is that the user's vision is completely occluded, making it difficult for them to interact with others. This is problematic in an educational setting since it is difficult for the given instructor and students to have a shared learning experience. Here, we have developed anaglyph 3D functionalities into the Visible Heart® Laboratories anatomical virtual reality platform. These functionalities augment what is viewed by the virtual reality user with an anaglyph shader which in turn projects it to an external display. This allows a multitude of users to wear anaglyph “red/blue 3D glasses” and view the same anatomy as the VR instructor is viewing in 3D, but while preserving the important 3D anatomical spatial relationships.
|Original language||English (US)|
|Title of host publication||Frontiers in Biomedical Devices, BIOMED - 2020 Design of Medical Devices Conference, DMD 2020|
|Publisher||American Society of Mechanical Engineers (ASME)|
|State||Published - 2020|
|Event||2020 Design of Medical Devices Conference, DMD 2020 - Minneapolis, United States|
Duration: Apr 6 2020 → Apr 9 2020
|Name||Frontiers in Biomedical Devices, BIOMED - 2020 Design of Medical Devices Conference, DMD 2020|
|Conference||2020 Design of Medical Devices Conference, DMD 2020|
|Period||4/6/20 → 4/9/20|
Bibliographical noteFunding Information:
Thank you to the Visible Heart? Laboratories' students for assistance in the work required to complete this project.
- Computational modeling
- Virtual reality