Development of anaglyph 3D functionality for cost-effective virtual reality anatomical education tool

Alex J. Deakyne, Erik Gaasedelen, Tinen Iles, Paul A. Iaizzo

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Virtual reality (VR) is becoming more widely available and accessible as a technology due to the affordability of cheap computing power. Thus, it has made it possible for virtual reality systems to capture audiences in industry and education, as well as for personal use. Currently, a major limitation of VR headsets is that the user's vision is completely occluded, making it difficult for them to interact with others. This is problematic in an educational setting since it is difficult for the given instructor and students to have a shared learning experience. Here, we have developed anaglyph 3D functionalities into the Visible Heart® Laboratories anatomical virtual reality platform. These functionalities augment what is viewed by the virtual reality user with an anaglyph shader which in turn projects it to an external display. This allows a multitude of users to wear anaglyph “red/blue 3D glasses” and view the same anatomy as the VR instructor is viewing in 3D, but while preserving the important 3D anatomical spatial relationships.

Original languageEnglish (US)
Title of host publicationFrontiers in Biomedical Devices, BIOMED - 2020 Design of Medical Devices Conference, DMD 2020
PublisherAmerican Society of Mechanical Engineers (ASME)
ISBN (Electronic)9780791883549
DOIs
StatePublished - 2020
Event2020 Design of Medical Devices Conference, DMD 2020 - Minneapolis, United States
Duration: Apr 6 2020Apr 9 2020

Publication series

NameFrontiers in Biomedical Devices, BIOMED - 2020 Design of Medical Devices Conference, DMD 2020

Conference

Conference2020 Design of Medical Devices Conference, DMD 2020
CountryUnited States
CityMinneapolis
Period4/6/204/9/20

Bibliographical note

Funding Information:
Thank you to the Visible Heart? Laboratories' students for assistance in the work required to complete this project.

Keywords

  • Anaglyph
  • Anatomy
  • Computational modeling
  • Education
  • Virtual reality

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