Abstract
The Good Behavior Game (GBG), a well-researched classroom group contingency, is typically played for brief periods of time, which raises questions about the effects on subsequent contexts. This study used a multiple baseline design and showed that when the GBG was implemented in one context, behavior improved in only that context. Behavior improved in the subsequent activity only when the GBG was implemented.
Original language | English (US) |
---|---|
Pages (from-to) | 176-180 |
Number of pages | 5 |
Journal | Journal of applied behavior analysis |
Volume | 50 |
Issue number | 1 |
DOIs | |
State | Published - Dec 1 2017 |
Bibliographical note
Publisher Copyright:© 2016 Society for the Experimental Analysis of Behavior
Keywords
- classroom behavior
- general education
- interdependent group contingency
- on-task behavior
- schools