TY - GEN
T1 - Efficacy of reward allotment on children's motivation and learning
AU - Xu, Zhenhua
AU - Woodruff, Earl
AU - Chen, Bodong
PY - 2013
Y1 - 2013
N2 - With the recent commercial success and increased use of digital games, the study of motivation has gained new impetus in the field of gaming. Indeed, studies of video games have provided a different route to understanding motivational processes. Recent books by game theorists and researchers have pointed out that the world of gaming has produced a large amount of data illuminating how games enhance self-directed learning, deepen engagement, and foster important 21st century learning skills (Koster 2005; Annetta 2008; Chatfield 2010; Rupp, et al 2010; Shih et al 2010; Thomas & Ge 2011; Shute & Ke 2012). The present study has a narrow focus on game reward structures and motivation in gameplay. It explores how a reinforcement schedule sustains children's motivation in a game context. Specifically, it assesses the effects of reward allotment for an interactive game through the examination of students' variations in response to different reinforcement schedules. Fifty-four Chinese children from preschool to grade three were recruited to play a number-matching game on Sifteo cubes. Two types of reward allotment-25% only, and an escalating 25-75% reward reinforcement-were examined in this number-matching game. Overall, this experimental study revealed that both the 25%-chance-of-winning reinforcement schedule and the escalating 25-75% reinforcement schedule both effectively sustained children's motivation in the game-play on Sifteo cubes. Most importantly, however, children showed a higher level of engagement when the reward frequency changed from 25% to 75%. Given that motivation plays a central role in determining how we select and persist in processing information, the present study speculates on how the use of extrinsic motivation engages students in 21st century knowledge building. Bereiter and Scardamalia (1993) indicate that knowledge building involves the mastery of expert problem solving skills, and that begins with participation in the collaborative process of sharing and distributing expertise. To us, pursuing new ideas in order to push boundaries or to increase one's expertise may itself be a motivational process. Thus, we need to look for the critical extrinsic factors built into the knowledge-building environment and to explore how to appropriately use extrinsic motivation in the development of 21st century skills.
AB - With the recent commercial success and increased use of digital games, the study of motivation has gained new impetus in the field of gaming. Indeed, studies of video games have provided a different route to understanding motivational processes. Recent books by game theorists and researchers have pointed out that the world of gaming has produced a large amount of data illuminating how games enhance self-directed learning, deepen engagement, and foster important 21st century learning skills (Koster 2005; Annetta 2008; Chatfield 2010; Rupp, et al 2010; Shih et al 2010; Thomas & Ge 2011; Shute & Ke 2012). The present study has a narrow focus on game reward structures and motivation in gameplay. It explores how a reinforcement schedule sustains children's motivation in a game context. Specifically, it assesses the effects of reward allotment for an interactive game through the examination of students' variations in response to different reinforcement schedules. Fifty-four Chinese children from preschool to grade three were recruited to play a number-matching game on Sifteo cubes. Two types of reward allotment-25% only, and an escalating 25-75% reward reinforcement-were examined in this number-matching game. Overall, this experimental study revealed that both the 25%-chance-of-winning reinforcement schedule and the escalating 25-75% reinforcement schedule both effectively sustained children's motivation in the game-play on Sifteo cubes. Most importantly, however, children showed a higher level of engagement when the reward frequency changed from 25% to 75%. Given that motivation plays a central role in determining how we select and persist in processing information, the present study speculates on how the use of extrinsic motivation engages students in 21st century knowledge building. Bereiter and Scardamalia (1993) indicate that knowledge building involves the mastery of expert problem solving skills, and that begins with participation in the collaborative process of sharing and distributing expertise. To us, pursuing new ideas in order to push boundaries or to increase one's expertise may itself be a motivational process. Thus, we need to look for the critical extrinsic factors built into the knowledge-building environment and to explore how to appropriately use extrinsic motivation in the development of 21st century skills.
KW - 21st century skills
KW - Feedback
KW - Game engagement
KW - Motivation
KW - Reinforcement schedules
KW - Sifteo interactive game
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M3 - Conference contribution
AN - SCOPUS:84893869264
SN - 9781629931395
T3 - 7th European Conference on Games Based Learning, ECGBL 2013
SP - 748
EP - 755
BT - 7th European Conference on Games Based Learning, ECGBL 2013
T2 - 7th European Conference on Games Based Learning, ECGBL 2013
Y2 - 3 October 2013 through 4 October 2013
ER -