This article investigates the behaviors of middle school students during their participation in an AR game called Play the Past. The findings of this study show that engagement differed during discrete activities in the game environment and that there was a relationship between the roles that students were assigned and their engagement.
|Original language||English (US)|
|Number of pages||18|
|Journal||International Journal of Gaming and Computer-Mediated Simulations|
|State||Published - Oct 1 2017|
- Augmented Reality