Abstract
Proprioception or body awareness is an essential sense that aids in the neural control of movement. Proprioceptive impairments are commonly found in people with neurological conditions such as stroke and Parkinson’s disease. Such impairments are known to impact the patient’s quality of life. Robot-aided proprioceptive training has been proposed and tested to improve sensorimotor performance. However, such robot-aided exercises are implemented similar to many physical rehabilitation exercises, requiring task-specific and repetitive movements from patients. Monotonous nature of such repetitive exercises can result in reduced patient motivation, thereby, impacting treatment adherence and therapy gains. Gamification of exercises can make physical rehabilitation more engaging and rewarding. In this work, we discuss our ongoing efforts to develop a game that can accompany a robot-aided wrist proprioceptive training exercise.
Original language | English (US) |
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Title of host publication | SIGGRAPH Asia 2019 Posters, SA 2019 |
Publisher | Association for Computing Machinery, Inc |
ISBN (Electronic) | 9781450369435 |
DOIs | |
State | Published - Nov 17 2019 |
Event | SIGGRAPH Asia 2019 Posters - International Conference on Computer Graphics and Interactive Techniques, SA 2019 - Brisbane, Australia Duration: Nov 17 2019 → Nov 20 2019 |
Publication series
Name | SIGGRAPH Asia 2019 Posters, SA 2019 |
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Conference
Conference | SIGGRAPH Asia 2019 Posters - International Conference on Computer Graphics and Interactive Techniques, SA 2019 |
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Country/Territory | Australia |
City | Brisbane |
Period | 11/17/19 → 11/20/19 |
Bibliographical note
Funding Information:This project was supported by National Science Foundation Partnerships For Innovation Technology Translation Award to Jürgen Konczak (1919036). Christopher Curry was supported by National Research Trainee-Understanding the Brain: Graduate Training Program in Sensory Science: Optimizing the Information Available for Mind and Brain (1734815).
Funding Information:
This project was supported by National Science Foundation Partnerships For Innovation Technology Translation Award to J?rgen Konczak (1919036). Christopher Curry was supported by National Research Trainee-Understanding the Brain: Graduate Training Program in Sensory Science: Optimizing the Information Available for Mind and Brain (1734815).
Publisher Copyright:
© 2019 Copyright held by the owner/author(s).
Keywords
- Gamification
- Proprioception
- Proprioception Training
- Wristbot