Gamification in a physical rehabilitation setting: Developing a proprioceptive training exercise for a wrist robot

Christopher Curry, Naveen Elangovan, Reuben Gardos Reid, Jiapeng Xu, Jürgen Konczak

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Proprioception or body awareness is an essential sense that aids in the neural control of movement. Proprioceptive impairments are commonly found in people with neurological conditions such as stroke and Parkinson’s disease. Such impairments are known to impact the patient’s quality of life. Robot-aided proprioceptive training has been proposed and tested to improve sensorimotor performance. However, such robot-aided exercises are implemented similar to many physical rehabilitation exercises, requiring task-specific and repetitive movements from patients. Monotonous nature of such repetitive exercises can result in reduced patient motivation, thereby, impacting treatment adherence and therapy gains. Gamification of exercises can make physical rehabilitation more engaging and rewarding. In this work, we discuss our ongoing efforts to develop a game that can accompany a robot-aided wrist proprioceptive training exercise.

Original languageEnglish (US)
Title of host publicationSIGGRAPH Asia 2019 Posters, SA 2019
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450369435
DOIs
StatePublished - Nov 17 2019
EventSIGGRAPH Asia 2019 Posters - International Conference on Computer Graphics and Interactive Techniques, SA 2019 - Brisbane, Australia
Duration: Nov 17 2019Nov 20 2019

Publication series

NameSIGGRAPH Asia 2019 Posters, SA 2019

Conference

ConferenceSIGGRAPH Asia 2019 Posters - International Conference on Computer Graphics and Interactive Techniques, SA 2019
CountryAustralia
CityBrisbane
Period11/17/1911/20/19

Bibliographical note

Funding Information:
This project was supported by National Science Foundation Partnerships For Innovation Technology Translation Award to Jürgen Konczak (1919036). Christopher Curry was supported by National Research Trainee-Understanding the Brain: Graduate Training Program in Sensory Science: Optimizing the Information Available for Mind and Brain (1734815).

Keywords

  • Gamification
  • Proprioception
  • Proprioception Training
  • Wristbot

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