Human motor performance while using a single-DOF visual-haptic interface

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Scopus citations

Abstract

Applications of haptic displays in Human Computer Interfaces (HCI) are partly limited by the lack of generalizable guidelines and principles directing their implementation. The purpose of this research was to examine human visuo-motor behavior when visual and haptic feedback displays are integrated. A Fitts' Law paradigm involving a target acquisition task was used. Performance measures included movement time to complete the task as well as movement kinematics and kinetics. The variables manipulated included two target widths, two target amplitudes, and six haptic emulations. Damping forces over target areas result in the best performance. Spring forces over target areas resulted in the worse overall performance. Haptic emulations were found to be most effective as the Index of Difficulty increased. Motor planning changed as a function of the haptic emulation used. The implication of these findings is that the effectiveness of the HCI design is greatly influenced by haptics.

Original languageEnglish (US)
Title of host publicationProceedings - 11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, HAPTICS 2003
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages70-76
Number of pages7
ISBN (Electronic)0769518907, 9780769518909
DOIs
StatePublished - Jan 1 2003
Event11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, HAPTICS 2003 - Los Angeles, United States
Duration: Mar 22 2003Mar 23 2003

Publication series

NameProceedings - 11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, HAPTICS 2003

Other

Other11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, HAPTICS 2003
Country/TerritoryUnited States
CityLos Angeles
Period3/22/033/23/03

Keywords

  • Application software
  • Computer displays
  • Computer interfaces
  • Emulation
  • Feedback
  • Guidelines
  • Haptic interfaces
  • Human computer interaction
  • Motion measurement
  • Time measurement

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