@inproceedings{ece51d1ba0864816b967deac2c98d370,
title = "Interactive modeling, simulation and control of large-scale crowds and traffic",
abstract = "We survey some of our recent work on interactive modeling, simulation, and control of large-scale crowds and traffic for urban scenes. The driving applications of our work include real-time simulation for computer games, virtual environments, and avatar-based online 3D social networks. We also present some preliminary results and proof-of-concept demonstrations.",
keywords = "Multi-Agent simulation, Velocity obstacle",
author = "Lin, {Ming C.} and Stephen Guy and Rahul Narain and Jason Sewall and Sachin Patil and Jatin Chhugani and Abhinav Golas and {Van Den Berg}, Jur and Sean Curtis and David Wilkie and Paul Merrell and Changkyu Kim and Nadathur Satish and Pradeep Dubey and Dinesh Manocha",
year = "2009",
doi = "10.1007/978-3-642-10347-6_9",
language = "English (US)",
isbn = "3642103464",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
pages = "94--103",
booktitle = "Motion in Games - Second International Workshop, MIG 2009, Proceedings",
note = "2nd International Workshop on Motion in Games, MIG 2009 ; Conference date: 21-11-2009 Through 24-11-2009",
}