Interactive modeling, simulation and control of large-scale crowds and traffic

Ming C. Lin, Stephen Guy, Rahul Narain, Jason Sewall, Sachin Patil, Jatin Chhugani, Abhinav Golas, Jur Van Den Berg, Sean Curtis, David Wilkie, Paul Merrell, Changkyu Kim, Nadathur Satish, Pradeep Dubey, Dinesh Manocha

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Scopus citations

Abstract

We survey some of our recent work on interactive modeling, simulation, and control of large-scale crowds and traffic for urban scenes. The driving applications of our work include real-time simulation for computer games, virtual environments, and avatar-based online 3D social networks. We also present some preliminary results and proof-of-concept demonstrations.

Original languageEnglish (US)
Title of host publicationMotion in Games - Second International Workshop, MIG 2009, Proceedings
Pages94-103
Number of pages10
DOIs
StatePublished - 2009
Externally publishedYes
Event2nd International Workshop on Motion in Games, MIG 2009 - Zeist, Netherlands
Duration: Nov 21 2009Nov 24 2009

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume5884 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other2nd International Workshop on Motion in Games, MIG 2009
Country/TerritoryNetherlands
CityZeist
Period11/21/0911/24/09

Keywords

  • Multi-Agent simulation
  • Velocity obstacle

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