We demonstrate a system that can generate a photorealistic, interactive 3D character from a human subject that is capable of movement, emotion, speech and gesture in less than 20 minutes without the need for 3D artist intervention or specialized technical knowledge through a near automatic process. Our method uses mostly commodity- or of-the-shelf hardware. We demonstrate the just-in-time use of generating such 3D models for virtual and augmented reality, games, simulation and communication. We anticipate that the inexpensive generation of such photorealistic models will be useful in many venues where a just-in-time 3D construction of digital avatars that resemble particular human subjects is necessary. Figure 1 shows the overall workflow of our virtual character creation pipeline.
|Original language||English (US)|
|Title of host publication||ACM SIGGRAPH 2017 Talks, SIGGRAPH 2017|
|Publisher||Association for Computing Machinery, Inc|
|State||Published - Jul 30 2017|
|Event||ACM SIGGRAPH 2017 Talks - International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2017 - Los Angeles, United States|
Duration: Jul 30 2017 → Aug 3 2017
|Name||ACM SIGGRAPH 2017 Talks, SIGGRAPH 2017|
|Other||ACM SIGGRAPH 2017 Talks - International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2017|
|Period||7/30/17 → 8/3/17|
Bibliographical notePublisher Copyright:
© Copyright 2017 Authors.
- Virtual reality