Leveraging unencumbered full body control of animated virtual characters for game-based rehabilitation

Belinda Lange, Evan A. Suma, Brad Newman, Thai Phan, Chien Yen Chang, Albert Rizzo, Mark Bolas

Research output: Chapter in Book/Report/Conference proceedingConference contribution

12 Scopus citations

Abstract

The use of commercial video games as rehabilitation tools, such as the Nintendo® Wii Fit™, has recently gained much interest in the physical therapy arena. However, physical rehabilitation requires accurate and appropriate tracking and feedback of performance, often not provided by existing commercial console devices or games. This paper describes the development of an application that leverages recent advances in commercial video game technology to provide fullbody control of animated virtual characters with low cost markerless tracking. The aim of this research is to develop and evaluate an interactive game-based rehabilitation tool for balance training of adults with neurological injury. This paper outlines the development and evaluation of a game-based rehabilitation tool using the PrimeSense depth sensing technology, designed to elicit specific therapeutic motions when controlling a virtual avatar in pursuit of in-game goals. A sample of nine adults participated in the initial user testing, providing feedback on the hardware and software prototype.

Original languageEnglish (US)
Title of host publicationVirtual and Mixed Reality - Systems and Applications - International Conference, Virtual and Mixed Reality 2011, Held as Part of HCI International 2011, Proceedings
Pages243-252
Number of pages10
EditionPART 2
DOIs
StatePublished - 2011
Externally publishedYes
Event4th International Conference on Virtual and Mixed Reality, Held as Part of HCI International 2011 - Orlando, FL, United States
Duration: Jul 9 2011Jul 14 2011

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 2
Volume6774 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other4th International Conference on Virtual and Mixed Reality, Held as Part of HCI International 2011
CountryUnited States
CityOrlando, FL
Period7/9/117/14/11

Keywords

  • balance
  • camera tracking
  • stoke
  • video game

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