Low cost VR meets low cost multi-touch

Dane Coffey, Fedor Korsakov, Daniel F. Keefe

Research output: Chapter in Book/Report/Conference proceedingConference contribution

7 Scopus citations


This paper presents the design, implementation, and lessons learned from developing a multi-surface VR visualization environment. The environment combines a head-tracked vertical VR display with a multi-touch table display. An example user interface technique called Shadow Grab is presented to demonstrate the potential of this design. Extending recent efforts to make VR more accessible to a broad audience, the work makes use of low-cost VR components and demonstrates how these can be combined in a multiple display configuration with low-cost multi-touch hardware, drawing upon knowledge from the rapidly growing low-cost/do-it-yourself multi-touch community. Details needed to implement the interactive environment are provided along with discussion of the limitations of the current design and the potential of future design variants.

Original languageEnglish (US)
Title of host publicationAdvances in Visual Computing - 6th International Symposium, ISVC 2010, Proceedings
Number of pages10
EditionPART 2
StatePublished - Dec 1 2010
Event6th International, Symposium on Visual Computing, ISVC 2010 - Las Vegas, NV, United States
Duration: Nov 29 2010Dec 1 2010

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 2
Volume6454 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Other6th International, Symposium on Visual Computing, ISVC 2010
Country/TerritoryUnited States
CityLas Vegas, NV


  • VR
  • low cost
  • multi-surface
  • multi-touch
  • shadow widgets


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