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In this paper, we introduce an optimization-based approach for creating a simulation-driven game designed to teach players about nano-technology. We focus our effort on Metal-Organic Frameworks (MOFs), a new class of nano-materials used for a wide variety of safety, filtering, and manufacturing tasks. In particular, we design a tool to allow users to create their own unique MOFs, introduce a new form of interactive simulation of MOF structures, and validate our new simulation model with existing offline chemical simulation techniques. We combine our new design tool and simulation technique into a simple game called Master of Filtering, designed to let players design and test brand new MOFs within an interactive game setting. Following an optimization-driven approach, we are able to generate an initiative scoring mechanism such as higher scores in the game are positively correlated with better key chemical properties of the user-designed MOFs.
|Original language||English (US)|
|Title of host publication||Proceedings - Motion in Games 2016|
|Subtitle of host publication||9th International Conference on Motion in Games, MIG 2016|
|Editors||Stephen N. Spencer|
|Publisher||Association for Computing Machinery, Inc|
|Number of pages||10|
|State||Published - Oct 10 2016|
|Event||9th International Conference on Motion in Games, MIG 2016 - San Francisco, United States|
Duration: Oct 10 2016 → Oct 12 2016
|Name||Proceedings - Motion in Games 2016: 9th International Conference on Motion in Games, MIG 2016|
|Other||9th International Conference on Motion in Games, MIG 2016|
|Period||10/10/16 → 10/12/16|
Bibliographical noteFunding Information:
This research was supported in part by the U.S. Department of Energy, Office of Basic Energy Sciences, Division of Chemical Sciences, Geosciences and Biosciences under Award DE-FG02-12ER16362.
© 2016 Copyright held by the owner/author(s).
- Physically-based simulation
- Procedural game generation