Patient-empowerment interactive technologies

Carol S. Bruggers, Roger A. Altizer, Robert R. Kessler, Craig B. Caldwell, Kurt Coppersmith, Laura Warner, Brandon Davies, Wade Paterson, Jordan Wilcken, Troy A. D'Ambrosio, Massiell L. German, Glen R. Hanson, Lynn A. Gershan, Julie R. Korenberg, Grzegorz Bulaj

Research output: Contribution to journalArticlepeer-review

19 Scopus citations

Abstract

Video games capture the rapt attention of an individual player's mind and body, providing new opportunities for personalized health care. An example of therapeutic interactive technologies is an incentive-based video game that translates physical exercise into mental empowerment via motivational metaphoric visualization in order to help patients psychologically overcome cancer. Such nonpharmacological interventions may enhance patients' resilience toward various chronic disorders via neuronal mechanisms that activate positive emotions and the reward system.

Original languageEnglish (US)
Article number152ps16
JournalScience Translational Medicine
Volume4
Issue number152
DOIs
StatePublished - Sep 19 2012

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