Principles underlying the design of a cognitive training game as a research framework

Emmanuel Schmuck, Rory Flemming, Paul Schrater, Pedro Cardoso-Leite

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Scopus citations

Abstract

Action video games have great potential as cognitive training instruments for their data collection efficiency over standard testing, their natural motive power, and as they have demonstrated benefits for broad aspects of cognition. However, commercial video games do not allow researchers full control over games' unique features and parameters while presently available scientific games violate key criteria, generally lack appeal, and do not collect enough data for principled exploration of the game design space. To capitalize on the benefits of action video games and facilitate a systematic, scientific exploration of video games and cognition, we propose the Cognitive Training Game Framework (CTGF). The CTGF addresses criteria that we believe are important for gamifying an experimental environment, such as modularity, accessibility, adaptivity, and variety. By offering the potential to collect large data sets and to systematically explore scientific hypotheses in a controlled environment, the resulting framework will make significant contributions to cognitive training research.

Original languageEnglish (US)
Title of host publication2019 11th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2019 - Proceedings
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1DUUMY
ISBN (Electronic)9781538671238
DOIs
StatePublished - Sep 2019
Event11th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2019 - Vienna, Austria
Duration: Sep 4 2019Sep 6 2019

Publication series

Name2019 11th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2019 - Proceedings

Conference

Conference11th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2019
Country/TerritoryAustria
CityVienna
Period9/4/199/6/19

Bibliographical note

Publisher Copyright:
© 2019 IEEE.

Keywords

  • Cognitive training
  • Game design
  • Research tools

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