TY - JOUR
T1 - PuzzleWalk
T2 - A theory-driven iterative design inquiry of a mobile game for promoting physical activity in adults with autism spectrum disorder
AU - Kim, Bogoan
AU - Lee, Daehyoung
AU - Min, Aehong
AU - Paik, Seungwon
AU - Frey, Georgia
AU - Bellini, Scott
AU - Han, Kyungsik
AU - Shih, Patrick C.
N1 - Publisher Copyright:
Copyright: © 2020 Kim et al.
PY - 2020/9
Y1 - 2020/9
N2 - Primary symptoms of adults with autism spectrum disorder (ASD), such as pervasive social deficits in social interaction and communication, cause adults with ASD to adopt a sedentary lifestyle. Meanwhile, gamified and behavioral theory-based interventions have been shown to improve physical activity in a fun and unobtrusive way. In this paper, we describe the iterative design inquiry process of PuzzleWalk, a gamified, physical activity-promoting mobile app designed for adults with ASD. We report the design rationales and lessons learned across four user-centered design phases with ASD experts and adults with ASD, including user requirement gathering, iterative participatory design, usability evaluation, and field deployment. The design insights generated from this work could inform future research focusing on designing sociotechnical systems, games, and interventions for people with ASD.
AB - Primary symptoms of adults with autism spectrum disorder (ASD), such as pervasive social deficits in social interaction and communication, cause adults with ASD to adopt a sedentary lifestyle. Meanwhile, gamified and behavioral theory-based interventions have been shown to improve physical activity in a fun and unobtrusive way. In this paper, we describe the iterative design inquiry process of PuzzleWalk, a gamified, physical activity-promoting mobile app designed for adults with ASD. We report the design rationales and lessons learned across four user-centered design phases with ASD experts and adults with ASD, including user requirement gathering, iterative participatory design, usability evaluation, and field deployment. The design insights generated from this work could inform future research focusing on designing sociotechnical systems, games, and interventions for people with ASD.
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U2 - 10.1371/journal.pone.0237966
DO - 10.1371/journal.pone.0237966
M3 - Article
C2 - 32911501
AN - SCOPUS:85090819481
SN - 1932-6203
VL - 15
JO - PloS one
JF - PloS one
IS - 9 September 2020
M1 - e0237966
ER -