Shape Memory Alloy Haptic Compression Garment for Media Augmentation in Virtual Reality Environment

Miles Priebe, Esther Foo, Brad Holschuh

Research output: Chapter in Book/Report/Conference proceedingConference contribution

6 Scopus citations

Abstract

Compression-based haptics instrumented into soft, wearable systems have the potential to enhance/augment gaming and entertainment experiences. Here, we present a computer-mediated Shape Memory Alloy (SMA) garment capable of delivering spatially and temporally dynamic compression and thermal stimuli for the purposes of enhancing a movie-watching affective experience based on 4 different emotions: sadness, love, gratitude, fear. Preliminary findings, still pending publication, were obtained from an MTurk survey (n=53) that seek to gather how different emotions can/should be represented physically through a haptic garment. A proposed study in a virtual reality (VR) environment is also introduced as a next step to evaluate how the presence/absence of haptics changes a user's video-watching experience, including immersion, enjoyment, presence, and felt emotional intensity, evaluated through objective (biometrics) and subjective (self-report questionnaire and qualitative interview) measures.

Original languageEnglish (US)
Title of host publicationUIST 2020 - Adjunct Publication of the 33rd Annual ACM Symposium on User Interface Software and Technology
PublisherAssociation for Computing Machinery, Inc
Pages34-36
Number of pages3
ISBN (Electronic)9781450375153
DOIs
StatePublished - Oct 20 2020
Event33rd Annual ACM Symposium on User Interface Software and Technology, UIST 2020 - Virtual, Online, United States
Duration: Oct 20 2020Oct 23 2020

Publication series

NameUIST 2020 - Adjunct Publication of the 33rd Annual ACM Symposium on User Interface Software and Technology

Conference

Conference33rd Annual ACM Symposium on User Interface Software and Technology, UIST 2020
Country/TerritoryUnited States
CityVirtual, Online
Period10/20/2010/23/20

Bibliographical note

Publisher Copyright:
© 2020 Owner/Author.

Keywords

  • affective haptics
  • emotion enhancement
  • immersion
  • media augmentation
  • shape memory alloys
  • virtual reality

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