Abstract
A key challenge to tomorrow's real-time 3D rendering engines has been the memory bandwidth barrier, which limits how fast an image can be painted onto image memory. Ways to overcome these barriers are being developed by implementing novel 3D renderer prototypes on new 'software breadboard'. The breadboard permits rapid evaluation of promising concepts using off-the-shelf models and high level structures. It is being developed to help determine which functions should be implemented using ASICs. Breadboard benchmark and associated analysis show that a single card, capable of rendering useful real-time 'out-the-window' scenes, is feasible. The 'software breadboard' is being used to design tomorrow's real-time 3D renderers.
Original language | English (US) |
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Pages | 471-482 |
Number of pages | 12 |
State | Published - 1995 |
Externally published | Yes |
Event | Proceedings of the 1994 IEEE/AIAA 13th Digital Avionics Systems Conference (DASC) - Phoenix, AZ, USA Duration: Oct 30 1994 → Nov 3 1994 |
Other
Other | Proceedings of the 1994 IEEE/AIAA 13th Digital Avionics Systems Conference (DASC) |
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City | Phoenix, AZ, USA |
Period | 10/30/94 → 11/3/94 |