Subtle cueing for visual search in head-tracked head worn displays

Weiquan Lu, Dan Feng, Steven Feiner, Qi Zhao, Henry Been Lirn Duh

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Scopus citations

Abstract

Goal-oriented visual search in augmented reality can be facilitated by using visual cues to call attention to a target. However, traditional use of explicit cues can degrade visual search performance due to scene distortion, occlusion and addition of visual clutter. In contrast, Subtle Cueing has been previously proposed as an alter-native to explicit cueing, but little is known about how well it works for head-tracked head worn displays (HWDs). We investigated the effect of Subtle Cueing for head-tracked head worn displays, using visual search research methods in simulated augmented reality environments. Our user study found that Subtle Cueing improves visual search performance, and serves as a feasible cueing mechanism for AR environments using HWDs.

Original languageEnglish (US)
Title of host publication2013 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2013
Pages271-272
Number of pages2
DOIs
StatePublished - Dec 1 2013
Event12th IEEE and ACM International Symposium on Mixed and Augmented Reality, ISMAR 2013 - Adelaide, NSW, Australia
Duration: Oct 1 2013Oct 4 2013

Publication series

Name2013 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2013

Other

Other12th IEEE and ACM International Symposium on Mixed and Augmented Reality, ISMAR 2013
CountryAustralia
CityAdelaide, NSW
Period10/1/1310/4/13

Keywords

  • Attention
  • Subtle visual cueing
  • Visual search

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