Using the creative process for sound design based on generic sound forms

Guerino Mazzola, Florian Thalmann

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Building on recent research in musical creativity and the composition process, this paper presents a specific practical application of our theory and software to sound design. The BigBang rubette module that brings gestural music composition methods to the Rubato Composer software was recently generalized in order to work with any kinds of musical and non-musical objects. Here, we focus on time-independent sound objects to illustrate several levels of metacreativity. On the one hand, we show a sample process of designing the sound objects themselves by defining appropriate datatypes, which can be done at runtime. On the other hand, we demonstrate how the creative process itself, recorded by the software once the composer starts working with these sound objects, can be used for both improvisation with and automation of any defined operations and transformations.

Original languageEnglish (US)
Title of host publicationMusical Metacreation - Papers from the 2013 AIIDE Workshop, Technical Report
PublisherAI Access Foundation
Pages75-82
Number of pages8
ISBN (Print)9781577356370
StatePublished - Jan 1 2013
Event9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2013 Workshop - Boston, MA, United States
Duration: Oct 14 2013Oct 15 2013

Publication series

NameAAAI Workshop - Technical Report
VolumeWS-13-22

Other

Other9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2013 Workshop
Country/TerritoryUnited States
CityBoston, MA
Period10/14/1310/15/13

Keywords

  • Creativity
  • Rubato Composer
  • Sound design
  • Synthesis

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