Engineering & Materials Science
Video streaming
100%
Smartphones
88%
Mobile computing
65%
Bandwidth
49%
Servers
46%
HTTP
45%
Internet
43%
Network protocols
38%
Websites
34%
Energy utilization
32%
Malware
20%
Wireless networks
20%
Bluetooth
20%
Virtual reality
20%
Throughput
19%
Network performance
16%
Transport Layer
16%
User experience
16%
Machine learning
13%
Energy efficiency
13%
Wearable technology
13%
Telecommunication traffic
12%
Linux
11%
Interfaces (computer)
11%
Routers
10%
Tile
10%
Experiments
9%
Three term control systems
9%
Wear of materials
9%
Data transfer
9%
Resource allocation
9%
Industry
9%
Anomaly detection
9%
Landing
8%
Education
8%
Watches
8%
Wi-Fi
8%
Testing
7%
Multiplexing
7%
Application Layer
7%
Graphics processing unit
7%
Computer hardware
7%
Aging of materials
7%
Spamming
6%
Rails
6%
Scheduling
6%
Deep learning
6%
Mathematics
Latency
11%
Cellular Networks
9%
Spam
7%
Malware
7%
Traffic
7%
Performance
6%
Bluetooth
6%