Business & Economics
Retail
76%
Apparel
72%
Shanghai
48%
Modularity
45%
Virtual Reality
43%
Module
42%
Sustainability
38%
Visual Merchandising
37%
Designer
28%
Alcohol Use
27%
Denim
25%
Texture
24%
Pleasure
24%
College Students
23%
Loyalty Programs
23%
Alcohol Consumption
23%
Jeans
23%
Consumer Experience
21%
Young Adults
21%
Social Networking Sites
21%
Discount
18%
Arousal
18%
Brand Identity
17%
Customer Loyalty
17%
New Product Development
16%
Retailers
16%
Decision-making Styles
16%
Body Size
15%
Testing
15%
Inference
15%
United States of America
14%
Enjoyment
13%
Savings
13%
Focus Group Discussion
13%
Retailing
12%
Design Methodology
12%
Social Benefits
11%
Purchase
11%
Entertainment
11%
Experiment
11%
Modular Design
10%
Experimental Design
10%
Shopping
10%
Behavioral Intention
9%
Brand Attitude
9%
Arts & Humanities
Clothing
47%
Clothes
29%
Rebellion
29%
T-shirts
25%
Warmth
23%
Sustainability
19%
China
17%
1990s
14%
Body Size
12%
Collaborative Projects
8%
Visual Analysis
8%
Best Practice
7%
Tapping
7%
Entrepreneurs
7%
Sensory Experience
7%
Focus Groups
7%
Tiananmen Square
7%
Pop Songs
6%
Pubs
6%
Designer
6%
Raw Materials
6%
Hermeneutics
6%
Rock music
5%
Chinese Characters
5%
Questionnaire
5%
Chinese History
5%
In-depth Interviews
5%
Saying
5%
Shanghai
5%
Movies
5%
Slogan
5%
Affective
5%
Cartoon
5%
Wool
5%
Social Sciences
clothing
76%
model theory
21%
sustainability
13%
acceptance
13%
interpretation
11%
China
11%
Caucasian
10%
self-esteem
10%
rock music
9%
purchase
9%
entrepreneur
9%
social isolation
7%
cartoon
7%
raw materials
6%
song
6%
hermeneutics
6%
movies
6%
symbol
5%
love
5%
protest
5%
newspaper
5%
experience
5%