Abstract
Possible methods for facilitating a more accurate perception of egocentric distance in immersive virtual environments (IVE) were developed. Two elements that were considered in the experiment include: to remove the possibility of cognitive dissonance associated with the present virtual environment be different from the real environment and to analyze whether users be provided with short-range haptic feedback about the presence, size, and spatial location of a real object in the virtual environment. It was found that people walked more slowly in the IVE. It was also found that virtual environment (VE) was rendered in full three-dimensional (3D) using photorealistic textures, and was colocated with the real world environment.
Original language | English (US) |
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Title of host publication | Proceedings - 1st Symposium on Applied Perception in Graphics and Visualization, APGV 2004 |
Editors | S.N. Spencer |
Number of pages | 1 |
State | Published - Dec 1 2004 |
Event | Proceedings - 1st Symposium on Applied Perception in Graphics and Visualization, APGV 2004 - Los Angeles, CA, United States Duration: Aug 7 2004 → Aug 8 2004 |
Other
Other | Proceedings - 1st Symposium on Applied Perception in Graphics and Visualization, APGV 2004 |
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Country/Territory | United States |
City | Los Angeles, CA |
Period | 8/7/04 → 8/8/04 |