Blending play and inquiry in augmented reality: A comparison of playing a video game to playing within a participatory model

David DeLiema, Christine Lee, Noel Enyedy, Randy Illum, Maggie Dahn, Asmalina Saleh, Joshua Danish, Megan Humburg, Charles Mahoney

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Scopus citations

Abstract

Researchers have increasingly demonstrated how technologies such as augmented reality (AR) can leverage embodiment within play to help students use physical movement to explore complex concepts. Using Vygotsky's (1978) notion of play, we examine how two distinct AR environments-rule-based game play and open-ended modeling play-support 1st and 2nd graders' inquiry (N=122) into how matter changes state at the level of microscopic particles. We further use the notion of keys (Goffman, 1974) to examine how the students construct distinct participation frameworks (Goodwin, 1993) within the two activity designs, and how this organization of activity may impact their learning experience. Our analyses show that students within a game-play environment were more oriented towards accomplishing a goal rather than understanding how a system works whereas those in the modeling-play group focused more explicitly on understanding mechanism and process.

Original languageEnglish (US)
Title of host publication12th International Conference of the Learning Sciences, ICLS 2016
Subtitle of host publicationTransforming Learning, Empowering Learners, Proceedings
EditorsChee-Kit Looi, Joseph L. Polman, Ulrike Cress, Peter Reimann
PublisherInternational Society of the Learning Sciences (ISLS)
Pages450-457
Number of pages8
Volume1
ISBN (Electronic)9780990355090
StatePublished - 2016
Externally publishedYes
Event12th International Conference of the Learning Sciences: Transforming Learning, Empowering Learners, ICLS 2016 - Singapore, Singapore
Duration: Jun 20 2016Jun 24 2016

Other

Other12th International Conference of the Learning Sciences: Transforming Learning, Empowering Learners, ICLS 2016
Country/TerritorySingapore
CitySingapore
Period6/20/166/24/16

Bibliographical note

Publisher Copyright:
© 2016 ISLS.

Keywords

  • Augmented reality
  • Conceptual blending
  • Embodiment
  • Interaction analysis
  • Keys

Fingerprint

Dive into the research topics of 'Blending play and inquiry in augmented reality: A comparison of playing a video game to playing within a participatory model'. Together they form a unique fingerprint.

Cite this