Collaborative mixed reality (MxR) and networked decision making

Theron T. Trout, Stephen Russell, Andre Harrison, Mark Dennison, Ryan Spicer, Evan Suma Rosenberg, Jerald Thomas

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Scopus citations

Abstract

Collaborative decision-making remains a significant research challenge that is made even more complicated in real-time or tactical problem-contexts. Advances in technology have dramatically assisted the ability for computers and networks to improve the decision-making process (i.e. intelligence, design, and choice). In the intelligence phase of decision making, mixed reality (MxR) has shown a great deal of promise through implementations of simulation and training. However little research has focused on an implementation of MxR to support the entire scope of the decision cycle, let alone collaboratively and in a tactical context. This paper presents a description of the design and initial implementation for the Defense Integrated Collaborative Environment (DICE), an experimental framework for supporting theoretical and empirical research on MxR for tactical decision-making support.

Original languageEnglish (US)
Title of host publicationNext-Generation Analyst VI
EditorsJames Llinas, Timothy P. Hanratty
PublisherSPIE
ISBN (Electronic)9781510618176
DOIs
StatePublished - Jan 1 2018
EventNext-Generation Analyst VI 2018 - Orlando, United States
Duration: Apr 16 2018Apr 17 2018

Publication series

NameProceedings of SPIE - The International Society for Optical Engineering
Volume10653
ISSN (Print)0277-786X
ISSN (Electronic)1996-756X

Conference

ConferenceNext-Generation Analyst VI 2018
Country/TerritoryUnited States
CityOrlando
Period4/16/184/17/18

Keywords

  • Augmented Reality
  • Collaboration
  • Decision Making
  • Mixed Reality
  • Networking
  • Virtual Reality

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