TY - GEN
T1 - Continuous 3D control of a virtual helicopter using a motor imagery based BCI
AU - Doud, Alexander J.
AU - Lucas, John P.
AU - He, Bin
PY - 2011/7/20
Y1 - 2011/7/20
N2 - Brain-computer interfaces (BCIs) are devices that allow for thought-based control of computer systems. However, sophisticated control of multi-dimensional BCIs has only recently been achieved in non-invasive systems. The design of these systems has focused on giving users fast, autonomous control that is both intuitive and accurate. Through the use of electroencephalographic recording techniques, sensorimotor rhythms induced from motor imaginations may be captured and a control signal may be characterized. Here we have trained two subjects with an interactive and continuous protocol to modulate their sensorimotor rhythms to control three-dimensions of motion of a virtual helicopter to reach randomly positioned and oriented rings. The subject group acquired 88% of presented targets and achieved as many as 11 consecutive rings in a five-minute period. Subjects learned to fly quickly, continuously and accurately through golden rings positioned and oriented randomly throughout a 3D virtual space.
AB - Brain-computer interfaces (BCIs) are devices that allow for thought-based control of computer systems. However, sophisticated control of multi-dimensional BCIs has only recently been achieved in non-invasive systems. The design of these systems has focused on giving users fast, autonomous control that is both intuitive and accurate. Through the use of electroencephalographic recording techniques, sensorimotor rhythms induced from motor imaginations may be captured and a control signal may be characterized. Here we have trained two subjects with an interactive and continuous protocol to modulate their sensorimotor rhythms to control three-dimensions of motion of a virtual helicopter to reach randomly positioned and oriented rings. The subject group acquired 88% of presented targets and achieved as many as 11 consecutive rings in a five-minute period. Subjects learned to fly quickly, continuously and accurately through golden rings positioned and oriented randomly throughout a 3D virtual space.
UR - http://www.scopus.com/inward/record.url?scp=79960346560&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=79960346560&partnerID=8YFLogxK
U2 - 10.1109/NER.2011.5910562
DO - 10.1109/NER.2011.5910562
M3 - Conference contribution
AN - SCOPUS:79960346560
SN - 9781424441402
T3 - 2011 5th International IEEE/EMBS Conference on Neural Engineering, NER 2011
SP - 364
EP - 367
BT - 2011 5th International IEEE/EMBS Conference on Neural Engineering, NER 2011
T2 - 2011 5th International IEEE/EMBS Conference on Neural Engineering, NER 2011
Y2 - 27 April 2011 through 1 May 2011
ER -