TY - GEN
T1 - If not now, where? Time and space equivalency in strategy games
AU - Wetzel, Baylor
AU - Anderson, Kyle
AU - Gini, Maria
AU - Koutstaal, Wilma
PY - 2012
Y1 - 2012
N2 - Spatiotemporal reasoning is a fundamental contributor to effective problem solving. In an effort to design better problemsolving agents, we examined and evaluated the strategies that humans use to solve Tower Defense puzzles, a complex and popular class of real-time strategy games. A consistent and unexpected finding was that humans frequently treated time and space as equivalent. Players stated temporal goals but solved spatial problems. An analysis of human data and computer simulations showed that re-representing temporal problems as spatial problems was beneficial, but treating the two separately can lead to higher scores. The work presented here holds several possibilities for level designers and others who design and analyze maps and spatial arrangements for domains requiring strategic reasoning.
AB - Spatiotemporal reasoning is a fundamental contributor to effective problem solving. In an effort to design better problemsolving agents, we examined and evaluated the strategies that humans use to solve Tower Defense puzzles, a complex and popular class of real-time strategy games. A consistent and unexpected finding was that humans frequently treated time and space as equivalent. Players stated temporal goals but solved spatial problems. An analysis of human data and computer simulations showed that re-representing temporal problems as spatial problems was beneficial, but treating the two separately can lead to higher scores. The work presented here holds several possibilities for level designers and others who design and analyze maps and spatial arrangements for domains requiring strategic reasoning.
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M3 - Conference contribution
AN - SCOPUS:84883064057
SN - 9781577355823
T3 - Proceedings of the 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2012
SP - 81
EP - 86
BT - Proceedings of the 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2012
T2 - 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2012
Y2 - 8 October 2012 through 12 October 2012
ER -