If not now, where? Time and space equivalency in strategy games

Baylor Wetzel, Kyle Anderson, Maria Gini, Wilma Koutstaal

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Spatiotemporal reasoning is a fundamental contributor to effective problem solving. In an effort to design better problemsolving agents, we examined and evaluated the strategies that humans use to solve Tower Defense puzzles, a complex and popular class of real-time strategy games. A consistent and unexpected finding was that humans frequently treated time and space as equivalent. Players stated temporal goals but solved spatial problems. An analysis of human data and computer simulations showed that re-representing temporal problems as spatial problems was beneficial, but treating the two separately can lead to higher scores. The work presented here holds several possibilities for level designers and others who design and analyze maps and spatial arrangements for domains requiring strategic reasoning.

Original languageEnglish (US)
Title of host publicationProceedings of the 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2012
Pages81-86
Number of pages6
StatePublished - Dec 1 2012
Event8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2012 - Stanford, CA, United States
Duration: Oct 8 2012Oct 12 2012

Publication series

NameProceedings of the 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2012

Other

Other8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2012
Country/TerritoryUnited States
CityStanford, CA
Period10/8/1210/12/12

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