Previous research has shown that individuals behave differently in certain virtual reality tasks. The effect of VR on human posture and stability is an important factor that can influence the future applications of VR devices. This current study seeks to investigate how a person's postural stability differs between VR and normal environment while attempting to replicate the influence of target distance on sway. Ten healthy subjects were tested in both environments with targets varying in distance. The results found a significant difference in postural stability for normal anatomical stance tasks between VR and normal environments.
|Original language||English (US)|
|Title of host publication||Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020|
|Publisher||Institute of Electrical and Electronics Engineers Inc.|
|Number of pages||2|
|State||Published - Mar 2020|
|Event||2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020 - Atlanta, United States|
Duration: Mar 22 2020 → Mar 26 2020
|Name||Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020|
|Conference||2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020|
|Period||3/22/20 → 3/26/20|
Bibliographical noteFunding Information:
Christopher Curry was supported by NSF #1734815.
© 2020 IEEE.
Copyright 2020 Elsevier B.V., All rights reserved.
- Center of Pressure (CoP)
- Postural Stability
- Virtual Reality