TY - GEN
T1 - Predicting opponent resource allocations when qualitative and contextual information is not available
AU - Wetzel, Baylor
AU - Jensen, Steve
AU - Gini, Maria L
PY - 2009
Y1 - 2009
N2 - How one predicts another's behavior depends on the type of behavior being predicted and the context of the prediction. In this paper we describe an agent based on ELPH [1] for a two player, zero-sum game where success depends on predicting the opponent's resource allocation in a domain lacking qualitative and contextual information. This problem is made difficult in that many of the traits necessary for many opponent modeling algorithms do not exist (there is no meaningful context, all options are of equal value, there are no meaningful sequences, no signaling of intention, etc.), the agent's behavior changes significantly and frequently and the agent is actively trying to be unpredictable.
AB - How one predicts another's behavior depends on the type of behavior being predicted and the context of the prediction. In this paper we describe an agent based on ELPH [1] for a two player, zero-sum game where success depends on predicting the opponent's resource allocation in a domain lacking qualitative and contextual information. This problem is made difficult in that many of the traits necessary for many opponent modeling algorithms do not exist (there is no meaningful context, all options are of equal value, there are no meaningful sequences, no signaling of intention, etc.), the agent's behavior changes significantly and frequently and the agent is actively trying to be unpredictable.
UR - http://www.scopus.com/inward/record.url?scp=77953558718&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=77953558718&partnerID=8YFLogxK
U2 - 10.1145/1536513.1536572
DO - 10.1145/1536513.1536572
M3 - Conference contribution
AN - SCOPUS:77953558718
SN - 9781605584379
T3 - FDG 2009 - 4th International Conference on the Foundations of Digital Games, Proceedings
SP - 333
EP - 334
BT - FDG 2009 - 4th International Conference on the Foundations of Digital Games, Proceedings
T2 - 4th International Conference on the Foundations of Digital Games, ICFDG 2009
Y2 - 26 April 2009 through 30 April 2009
ER -