TY - JOUR
T1 - Problem-oriented simulations to develop and improve higher-order thinking strategies
AU - Tennyson, Robert D
AU - Thurlow, Richard
AU - Breuer, Klaus
PY - 1987
Y1 - 1987
N2 - The purpose of this article is to present an empirically based instructional method to improve higher-order thinking strategies. The method employs computer-managed simulations that present contextually meaningful problem situations that require students to prepare solution proposals. The simulation assesses the proposal and offers the students the consequences of their decisions while also iteratively updating the situational conditions. This type of simulation, unlike conventional simulations which are used for acquisition of knowledge, is problem-oriented, requiring the students to fully employ their knowledge base by generating solutions to domain-specific problems. Thus, the focus of problem-oriented simulations is to improve student cognitive abilities employed in the service of recall, problem solving, and creativity.
AB - The purpose of this article is to present an empirically based instructional method to improve higher-order thinking strategies. The method employs computer-managed simulations that present contextually meaningful problem situations that require students to prepare solution proposals. The simulation assesses the proposal and offers the students the consequences of their decisions while also iteratively updating the situational conditions. This type of simulation, unlike conventional simulations which are used for acquisition of knowledge, is problem-oriented, requiring the students to fully employ their knowledge base by generating solutions to domain-specific problems. Thus, the focus of problem-oriented simulations is to improve student cognitive abilities employed in the service of recall, problem solving, and creativity.
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U2 - 10.1016/0747-5632(87)90020-3
DO - 10.1016/0747-5632(87)90020-3
M3 - Article
AN - SCOPUS:0023581380
SN - 0747-5632
VL - 3
SP - 151
EP - 165
JO - Computers in Human Behavior
JF - Computers in Human Behavior
IS - 3-4
ER -