TeamSkill and the NBA: Applying lessons from virtual worlds to the real-world

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Scopus citations

Abstract

In this paper, we build on our previous work by evaluating several approaches for assessing the skill of players and teams on the basis of both individual performance and group cohesion, or "team chemistry", using game data from the National Basketball Association (NBA). Previously developed for skill assessment in team-based multi-player video games (e.g., Halo 3), we find that group cohesion is a predictive feature in virtual and real-world team-based games, and that methods utilizing such features can often outperform the baseline in both contexts. Additionally, we observe a strong positive correlation between the predictive accuracy of our group cohesion-based approaches and the duration of playing time between a particular configuration of players on a team and their opponents, or "match-up" length.

Original languageEnglish (US)
Title of host publicationProceedings of the 2013 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining, ASONAM 2013
PublisherAssociation for Computing Machinery
Pages156-161
Number of pages6
ISBN (Print)9781450322409
DOIs
StatePublished - 2013
Event2013 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining, ASONAM 2013 - Niagara Falls, ON, Canada
Duration: Aug 25 2013Aug 28 2013

Publication series

NameProceedings of the 2013 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining, ASONAM 2013

Other

Other2013 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining, ASONAM 2013
Country/TerritoryCanada
CityNiagara Falls, ON
Period8/25/138/28/13

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