An image-based approach has been developed to represent bleeding in a simulator for transurethral resection of prostate (TURP). While previous attempts have simulated bleeding over tissue surfaces or in blood vessels, our approach focused on the macroscopic visualization of bleeding in a fluid environment. TURP is an ideal procedure for simulation-based training because of the dynamic environment and the variety of flow patterns it presents. The first step in the development of the simulator was the generation of blood flow movies which consisted of capturing videos of bleeding vessels in vitro, processing them to separate the actual blood from the background anatomy and organizing the movies into a parametric database. During the running of the simulation, resection of prostate tissue systematically triggers bleeding events and the playback of a blood flow movie. The blood flow movie is texture mapped onto a virtual surface that is positioned oriented, morphed, composited and looped into the virtual scene.